WebSep 1, 2024 · They lower the graphics waaay down, cap the fps super high(but rock solid) waaay beyond the monitors refresh rates and go wrecking. Say your game can run at 430 fps, but its unstable and fluctuating. ... And CS:GO pros notice everything. Switch to 4:3 and turn FOV all the way up, it makes it easier to hit moving targets. ... WebJun 30, 2024 · 13. GPU: 16gb. was testing a bit more (tearing etc), capping frames and using adaptive sync, only helps for a little while and then tearing comes back, even though the fps is stable/higher than the refreshrate. and adaptive sync should only disable itself if it drops under the max hz, but in my case, it didn't.
CS:GO - How to Cap / Uncap FPS - YouTube
WebMar 3, 2024 · CS:GO is exactly the game that benefits greatly from framerate limiting as otherwise frametimes are horrible. There's a reason why every other CS:GO player claims the game's unplayable below 200 fps, tho I did some testing myself to see what's the problem, and it's just as always - bad frame pacing. WebCapping your frame rate is a good thing to do, as it's better to have consistent fps than to have a bouncing one. I use an fps cap, but I don't use the fps_max command built into the tf2 engine. This is because it is known to cause stuttering and other weird things. I use MSI afterburners fps limiter. It works great. great minds icon
How to cap your FPS in CS:GO Attack of the Fanboy
WebJun 18, 2024 · When csgo updated to 400 i felt like i couldnt aim at all until I realized what the problem was. -then i set a custom cap to 300. many pros iirc stewie/tarik used or atleast used to use fps_max 300. now tho theres 240hz and stuff so its gonna be higher since csgo is 2fps for every 1hz WebMay 28, 2015 · If the framerate you are producing is around 55-75 fps then you might want to cap it a 50 or 60 as the spikes where it is 75 will feel like your game is slowing down … WebApr 19, 2024 · But, when you cap your FPS, and don't use G-Sync, you should nake sure every frame is displayed 1, 2, 3, etc times. You can see if that's the case with some easy maths; 144÷144=1, each frame is displayed one time. 144÷72=2, each frame displayed 2 times. 144÷60=2.4, some frames will be displayed 2 times, some will display 3 times. … flood maps service center